#include "stdafx.h"

#pragma once

#include <vector>
//Forward declaration
class Entity;

//A component is a part of an entity, specifying how to render it, physics, networking, pretty much anything
namespace Ogrity{
	class Component{
	public:
		void update(float deltaSeconds);

	private:
		boost::shared_ptr<Entity> m_entity;
	


	};
}